![]() This is pretty long and prob not that well put together but all in all, i dont want crafting to be a pie machine where you put mats in and get stuff out. and then i would be able to find specific recipes that i CANT just learn myself so say i find a ''Titan imbued greatsword recipe'' that now allows me to make greatswords with titan scale for increased titan dmg, and then make those pretty rare, so i would need to gather them all to become a true master crafter. everybody could master all 3 crafting professions in like 2 hours if you bought the mats, and i find that pathetic.i want to atleast use months to become the best crafter in the game in only 1 specific field, so say im known for being an amazing sword crafter but i suck at crafting daggers, and something like that, if every type of weapon were split into professions it would be way easier to create a niche, if they want this type of crafitng i can wrap my head around it but i would like for the added stats to be recipe drops ish, so i need to have a specific recipe before i know how to melt titan scale into the sword and make it work, so have a huge 50/50 thing, where i have no clue on how to make anything but when i discover a recipe i get an ingame log with it so say i craft iron sword with 2 iron pieces and some wood, it would pop up in my recipe journal saying ''recipe for iron sword'' just so i can remember how to craft what. If you look on the official site they state they want the level kind to be ''use axe, become better with axe'' kind of thing, so i dont think you should expect levels as an overall stat but mostly on what you wear, so you need atleast proficincy 10 in sword to use what we would call level 10 sword like that.įor crafting i want a huge tree, i want to be a master crafter and i want to be able to delve into it and be the only one, which is why i wrote a long article called ''crafting, pick one'' on the official forums because all you need to do is look at ESO to see how to do it WRONG. I can't see this as a Levels kind of game and I'd prefer it not to be. Proficiency also sounds like something I can work with, do you have the whole leveling crap and skill points in mind when you say proficiency, or is it just use it a lot and overtime you will be the master. keys as standard function keys.Originally posted by Hiyosup:The minecraft crafting isn't entirely bad as far as putting materials into a certain shape, however the putting different wood types into the crafting to get alternative results seems good. System Preferences->Keyboard-> "Use F1, F2, etc.To use the F1-F12 keys in the game, you will need to change your settings.It also does not always work to use the trackpad to scroll to change equipped item. Trackpad does not always have the option to right click unless you change settings. You will need a mouse wheel and it is easier and always works if you use a mouse with a wheel.The Quick selection modifier controls are also useable with the number keys, so for example, ctrl+1 will select, by default, only the item on the first slot of the left hand, and if alt was used, by default, only the first slot of the right hand. Primary Hand - there is the choice between left and right character hand, which is used by the option above.Item Selection Radial Switching - by default this is Both Hands but it can be changed to Primary Hand so that the mouse wheel will only affect the main hand, which can be chosen with:.The mouse wheel can be used to change through the items in the hands and by default this makes both hands change at the same time, but there are two options that are found in the game options menu regarding how the mouse-wheel selection works: Reticle turns red when in range to attach Toggle between attach to surface and detach from surface Hide/Unhide GUI (for taking better screenshots) General Controls(PC/Mac) Movement Control
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